Overman King Gainer
Synopsis: The story begins in a Domepolis in Siberia, where championship video game player Gainer Sanga is arrested by Siberian Railroad policewoman Adette Kistler on suspicion of being an Exodus member. Ironically he isn't, but his friends Sara Kodama and Bello Korissha along with his schoolteacher Mamado Azaf are members of the Gauli team, a militia unit of the local Exodus group. At the same time, Exodus expert and coordinator Gain Bijou lets himself be arrested by the Siberian Railroad police as part of his plan to infiltrate the city and steal an "Overman", which is a biomechanical giant robot, for use in defending the Exodus.
Gain is placed in the same prison cell as Gainer, and when Gain initiates his escape, only Gainer is willing to escape as well. They infiltrate the castle of Duke Medaiyu and steal an Overman in the Duke's secret museum collection, which Gainer logs into as his videogame handle: "King Gainer". As Gainer gets the hang of piloting a real Overman, he and Gain encounter shut-in Princess Anna, the Duke's daughter, who supports the Exodus and wants to see the world and people other than her tutor, Lioubov Smettana. Using an annual festival presented by idol singer and co-Exodus leader, Meeya Laujin, as cover, the Exodus executes their plan: take much of the Domepolis, block by block, using heavy hauler machines called Silhouette Mammoths and move them over 3000 km across the Siberian tundra to their ancestral homeland, "Yapan". As the Exodus moves out, the Siberian Railroad police chief, Yassaba Jin, mobilizes his forces to stop them. Other obstacles to the Exodus are Kistler's and Jin's subordinates Jaboli Mariela, Kenjinan Datto, and Enge Gam, Siberian Railroad president Kidz Munt, Saint Reagan policemen Asuham Boone and Zakki Bronco, and Overman aces Cynthia Lane and Kashimaru Bale.
Type: series
Genres: adventure, mecha
Status: completed
1437 points (Level 1)
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